Once you buy the second asteroid upgrade, the pace of the game really slows down. Maybe you could make it so unlocking an asteroid upgrade only makes the type appear sometimes, and then make the probability that they appear something you can further upgrade.
I would like to be able to mute the sound effects, or turn the shooting boops down.
Once you buy credit stuff completely it becomes useless, maybe a temporary buff you can buy with credits would work well, give that cash something to do.
there are no choices to be made, because the upgrades differ so much in price and they are locked behind lvl requirements.
there is really only one choice every time. cant take the other upgrades because you have to wait for lvl anyway.
with idle games its important to keep the prices close to each other and not use to large of progress in the prices going up.
-i guess that means that each upgrade type has to be cut into more levels, where the price does not skyrocket each level.
-and locked behind a player level requirement just kills the game choices right away. you might as well automatically unlock them at the level you want them to appear. its not really a gameplay choice this way.
still a nice game. just get rid of the level limitations and large price differences.
(why not have it possible to go for an unbalanced build?)
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Cute quick game. Do wish I could've muted the game.
Once you buy the second asteroid upgrade, the pace of the game really slows down. Maybe you could make it so unlocking an asteroid upgrade only makes the type appear sometimes, and then make the probability that they appear something you can further upgrade.
Not bad for a simple incremental game.
I would like to be able to mute the sound effects, or turn the shooting boops down.
Once you buy credit stuff completely it becomes useless, maybe a temporary buff you can buy with credits would work well, give that cash something to do.
there are no choices to be made, because the upgrades differ so much in price and they are locked behind lvl requirements.
there is really only one choice every time. cant take the other upgrades because you have to wait for lvl anyway.
with idle games its important to keep the prices close to each other and not use to large of progress in the prices going up.
-i guess that means that each upgrade type has to be cut into more levels, where the price does not skyrocket each level.
-and locked behind a player level requirement just kills the game choices right away. you might as well automatically unlock them at the level you want them to appear. its not really a gameplay choice this way.
still a nice game. just get rid of the level limitations and large price differences.
(why not have it possible to go for an unbalanced build?)
Thanks for the feedback. I removed lvl requirements and lowered the shop prices.
haha. cool.
i hope it didnt get too cheap ^^
ill have a look. guess it doesnt matter that much for an idle game.
gl